![]() ![]() What about the water? Crap absolute Crap.Wish there was Purity. No grass just the same crappy orange, reddish, brown stuff they call grass.Īnd some strange light around the candles. I come out of the Helgen cave expecting to see a vast Forest and a Forestry feeling and I'm like where are all the trees? Did they actually shrink them? Oh you added the crappy vanilla foliage everywhere? Even in WhiteRun.walking up the steps and seeing the Orange or Reddish fern crap on both sides. Looks crisp and clean in immediate area sometimes but distance wise it is a hazy feeling, Did I mention the haze? Oh during the day it is a bluish haze in the distance.did I mention haze? Over saturated with Orange and did i say haze. We’ve been working on Skyrim: Special Edition support for Nexus Mod Manager (NMM) - and we should be ready to release it shortly after the game launches once we have tested everything on the release version of the game.īethesda needs to employee Chesko, Boris and all the other modders who have made the game so beautiful and better.įirst trees look 10xs smaller, fog or haze everywhere even when looking into the distance there is a haze so you can't really see the mountains. We’re hoping to see the Skyrim: Special Edition section fill up with mods for your enjoyment, and we’ll be around all weekend keeping an eye on developments. Any mods that are duplicated over to the new site will be unpublished by default, please check the page is correct and everything is in order before ‘publishing’ and making it live. So please be patient and wait to test your mods thoroughly before publishing. If you are releasing your mods without first ensuring they work for Skyrim SE then that’s just not fair on them. Some users will want to download mods now, despite the fact they cannot play them yet, so that they’re ready for the game’s release on Friday. ![]() If you do not currently have access to Skyrim Special Edition, please do not publish your mods until you can make 100% sure that they are working within the game. You can find more information about this decision here. The two mods will then be totally different from that point onwards and will be in no way linked. All other information will be blank, including download stats, endorsements, comments, bugs and files. To do this you can use the "Duplicate to SkyrimSE" link which is available on every Skyrim mod you've created, or you can duplicate them all at once from the manage your files page on Skyrim Nexus.ĭuplicated mods will have the mod description, images, videos, tags and permissions copied over to a totally new mod page under the Skyrim: Special Edition game page. We have also added a tool that will let the author of any Skyrim mod page duplicate most of their information over to a totally new mod page on our Skyrim: Special Edition site. We’re now ready to accept the myriad of mods already being created by people who were lucky enough to get access to the beta test. Skyrim: Special Edition will finally be released and after our recent discussion with the community, we have set up Skyrim: Special Edition as a new game on Nexus Mods. There won’t be many people who frequent the Nexus that won’t have heard of a certain big release happening this Friday the 28th October.
0 Comments
Leave a Reply. |