![]() interspersed with talks about the software, my design process, and keeping your mesh clean for renders. ![]() In part 2, I will break down my previous BB-L Radio design piece by piece, and show you in real time exactly how I went about constructing the model in Dynamesh.Īnd in part 3, you can watch it all come together in a 3 hour time lapse where I make the BB- S Radio from start to finish. ZBrush Hard Surface Techniques There are really three avenues for creating hard surface work, modeling, hard surface sculpting, and a combination of the two. In part 1, I will give you a complete walk through of all the tools I use, the logic behind them, as well as show you examples of how id use them in my process. Well in this 3 part tutorial, Ill walk you through a new more fluid toolset and show you the process I use to achieve hard surface results in ZBrushes Dynamesh feature. Have you ever found that the tools you use limit your ability to concept in 3D? Title: Gumroad – Hard Surface In ZBrush by Cane Townsend In this course we will take a focus in depth look into Hard Surface Sculpting in a variety of Techniques such as combing digital sculpting and Zmodeler Editing through one of ZBrushes biggest upgraded feature Zremesher 3.0 and building modular component pieces that can be reusable in other projects. Hard Surface Techniques in ZBrush 4R5 by Justin Marshall Known in the past for being an incredible tool for organic modeling and sculpting, ZBrush actually also contains an array of tools geared toward hard-surface modeling with more and more features added in each new update. Completely step by step.Gumroad – Hard Surface In ZBrush by Cane Townsend All default settings all real-time no speed ups no skipping. I made this course for intermediate Zbrush users but anyone can download ZBrush and Keyshot and just start creating with only what Zbrush comes with. ![]() Once we have it into keyshot we will start adding materials and find the best render settings then move the images into Photoshop for our final composite image We?ll go over each piece individually creating Armor and fabrics, once we?re happy with that we?ll move over and start creating the weapons and then before moving to Keyshot we will go through the model and prepare it ready for Keyshot. ? And rendering in Keyshot then bringing the files into Photoshopįirst, we will look through Zbrush for a base mesh to work on then we will roughly sculpt out the panel placements. Creating a Hard Surface Sci-Fi Ninja in ZBrush - Part 2 441mins About the author Pierre Rogers Pierre is a Chicago native freelance character artist with a background in character design and graphic art. ? Using transpose to change the overall shape ? Taking an existing Zbrush mesh and editing it to suit our needs Currently working on 3D print and game design with Dragonpunk.Īt the end of the course, you will be able to sculpt hard surface characters using ZBrush and Keyshot with confidence, you will be able to create a hard surface character from scratch and use the techniques to go on and create your own models! I was also a 3D artist at Guerilla games. I am a self-taught 3D artist in the past I have worked for 3D artist and 3D world magazine, Nissan. Welcome to Nexttut educations hard surface character For this exercise we will build a sci-fi ray gun using ZSketch to build our base form. Well if so this course is definitely for you! We will now move on to creating hard-surface models in ZBrush. Title: FlippedNormals – Hard Surface Character Sculpting In ZBrushĭo you want to improve your hard surface character sculpting skills and create awesome looking robots or sci-fi characters? FlippedNormals – Hard Surface Character Sculpting In ZBrush
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